More about games
Our Virtual Decision Games (VDGs) are realistic simulations of business processes that allow users to take on various roles—from operational specialists to strategic managers. By leveraging VR technology and interactive scenarios, participants can make real-life decisions in environments that reflect the everyday challenges faced by companies in sectors such as production, logistics, administration, sales, and finance. Each game is designed to develop specific competencies and analytical skills, while also allowing users to test the impact of their decisions in a safe, virtual environment. Discover the details of the available models and see what experiential learning looks like.
Construction market
Category:
Trade and Sales Management
Game description:
The player takes on the role of a manager overseeing a large-scale retail facility—a home improvement store. Each day, the manager has access to a specific pool of financial resources, which are used to maintain the facility’s operational capacity (salaries, others? – energy as a fixed cost) and to purchase inventory. At the beginning of each game session, the manager sets the value of key parameters (see independent variables). During gameplay, the manager makes decisions regarding the number of employees per shift and their allocation to specific roles, as well as decisions related to inventory purchases (emergency purchase mode).
Goal:
Achieving a specific level of one or more parameters controlled by the store manager—for example, the highest possible positive customer satisfaction rating combined with the highest daily turnover or profit margin.
Author:
Krzysztof Nowosielski
Status:
Implemented
Game number:
WGD01-Castorama
Food wholesale warehouse
Category:
Trade and Sales Management
Game description:
The player takes on the role of a logistics manager in a food distribution company responsible for ensuring continuous deliveries to clients—namely, grocery store chains. The company operates a logistics center (LC) where various food products are stored, along with a transportation fleet consisting of trucks with different maximum load capacities. Other resources in the model include a variety of goods, warehouse staff, drivers, retail stores, and their employees.
The game proceeds in one-day cycles. Each day, the manager receives a list of new orders, along with any unfulfilled orders (fully or partially) from previous days. The company earns a profit for fulfilling each order (i.e., delivering packages to recipients), and this profit is directly tied to the specific order.
The manager’s task is to prepare shipping documents for both warehouse staff and drivers in a way that ensures the highest possible daily profit for the company.
Goal:
The primary objective is to achieve the highest possible daily profit for the distribution company through the delivery of product packages to retail store chains. The secondary goal is to reduce order fulfillment time—that is, the time between receiving an order and delivering all items from that order. This fulfillment time is directly linked to the level of customer satisfaction.
Author:
Krzysztof Lutosławski
Status:
Implemented
Game number:
WGD02-HurtowniaSpożywcza
Production plant – resource planning and management
Category:
Production management
Game description:
The player takes on the role of a production manager responsible for assigning employees to specific workstations, taking into account their skills and current availability. The manager’s task is to prepare the staffing plan before the shift begins and to respond flexibly to changes during operations, such as an employee leaving early or unforeseen events disrupting the production process.
Goal:
The goal of the game is to successfully execute weekly production plans involving various product lines, while making optimal use of available resources. Participants must manage the production process in a way that meets predefined quality targets and ensures operational efficiency.
Author:
Jarosław Maćków
Status:
Implemented
Game number:
WGD03-Przewody
Production process design
Category:
Operational and Process Management. Investments
Game description:
The player assumes the role of a manager tasked with mechanizing the production hall according to the routes defined for the manufactured products. This task must be carried out with a focus on optimizing the production process in terms of investment amount, resource utilization, and incurred costs. The player must adjust model parameters to increase the monthly output of finished sets while maintaining an appropriate cost level.
Goal:
The game delivers knowledge on designing production processes, their optimization, and the impact of resource utilization on an organization’s financial performance. An additional aspect covers the profitability of investments related to purchasing production machinery.
Author:
Grzegorz Jokiel
Status:
Implemented
Game number:
WGD05-Zarządzanie produkcją
Waste sorting facility
Category:
Operational and process management
Game description:
Achieving a specific level of one or more parameters controlled by the sorting manager—for example, the highest possible rate of material recovery at the lowest operational costs.
Goal:
The game is a management simulator that allows exploration of various aspects related to the efficient operation of a waste sorting facility. It offers realistic challenges involving resource management, workforce coordination, and production processes. Players can develop skills in planning, organization, and decision-making that directly impact the sorting facility’s operational outcomes. Through simulating waste sorting and recycling processes, players gain an understanding of the actions necessary to minimize negative environmental impact.
Author:
Małgorzata Krzywonos
Status:
Implemented
Game number:
WGD06-ZGO
Agribusiness
Category:
Production management
Game description:
The game aims to replicate processes carried out in agricultural management, taking into account selected decision-making challenges and their economic consequences. An important aspect of the game involves logistical processes (internal logistics) within the farm, covering supply, storage, and sales.
The player assumes the role of a farm manager overseeing a 20-hectare farm divided into 20 plots of 1 hectare each. The goal is to properly prepare the arable land (cultivation treatments, pre-sowing fertilization), followed by selecting crop varieties, choosing and applying protective agents and fertilizers. The player must also decide on the timing of harvesting and selling the agricultural produce.
The game is available in both Polish and English versions.
Goal:
The goal of the game is to replicate organizational and production processes related to crop farming (with a choice of four crops or crop rotation—winter oilseed rape, winter wheat, sugar beet, spring barley) on a farm located in the Lower Silesian Voivodeship, with defined natural conditions (soil quality class, etc.), farm size, and available infrastructure (agricultural equipment, storage facilities, etc.).
An important element of the game is the recognition that a farm is a unique economic entity. From the game’s perspective, the uncertainty of farming is crucial, influenced by many economic and environmental factors. This variability is incorporated into the model, allowing participants to better understand the technical and organizational complexities of real agricultural processes. It also highlights the knowledge and skills necessary for effective management, including the connection of crop production with other elements of agribusiness—such as the range of available fertilizers, plant protection products, and more.
Author:
Arkadiusz Piwowar
Status:
Implemented
Game number:
WGD07-Agrobiznes
Urban logistics
Category:
Operational and Process Management. CSR (Corporate Social Responsibility)
Game description:
The player makes decisions regarding the type of transport used, for example, in courier parcel delivery. Decisions are made with consideration of incurred costs, customer satisfaction, and the environmental impact associated with the chosen mode of transport.
Goal:
The game aims to raise students’ awareness of how managerial decisions made within a specific environment impact key monitoring indicators. An important aspect addressed in the game is also the effect of these decisions on the environment.
Author:
Maja Kiba-Janiak
Status:
Implemented
Game number:
WGD08-Logistyka Miejska
Garden equipment service
Category:
Operational and process management
Game description:
The game simulates the management of a service department, with the participant assuming the role of a manager responsible for optimizing operational processes. The objective of the gameplay is to increase the throughput of the service process by effectively managing resources, reorganizing workstations, and streamlining the flow of materials and information.
The player has the ability to modify key parameters such as team organization, department structure, the duration of individual operations, and the methods of transporting and storing components. The decisions made affect the overall process efficiency, and effective optimization leads to improved operational performance.
Goal:
The game focuses on managing the service process, with the primary goal of optimizing it to increase throughput while maintaining certain constraints. The participant, assuming the role of a manager, must make decisions regarding work organization, resource allocation, and streamlining operational flow.
Author:
Grzegorz Jokiel
Status:
Implemented
Game number:
WGD10-Serwis
Production and logistics in the photovoltaic industry
Category:
Operational and process management
Game description:
The game simulates the management of production, logistics, and international expansion of a company operating in the photovoltaic industry. Participants, divided into teams, control the growth of their companies and make strategic decisions regarding target market selection, brand building, and optimization of operational processes. The game enables the development of analytical skills, strategic decision-making, and the optimization of production and export processes, providing a realistic experience of managing a business in international markets.
Goal:
The objective of the game is to optimize internal production and logistics processes, develop an optimal export strategy, and foster the growth of a company manufacturing photovoltaic panels.
Author:
Karolina Łopacińska
Status:
Implemented
Game number:
WGD11-MSG
Urban planning
Category:
Operational and process management. Urban planning
Game description:
The game simulates managing a city facing challenges related to an aging population and resident outflow. The player takes on the role of a decision-maker whose task is to increase the city’s residential appeal through strategic investments and effective management of available resources. The player must balance various development areas, considering both the needs of residents and the resources at hand. A successful strategy will halt population decline, attract new residents, and ensure the city’s long-term growth.
Goal:
The objective of the game is to increase the residential attractiveness of the city in order to at least maintain its initial population size. A key challenge for the player is also to change the age structure of the population by increasing the proportion of working-age people, which will ensure balanced development and demographic stability of the city.
Author:
Przemysła Wołczek
Status:
Implemented
Game number:
WGD12-Miasto Strateg
Merchandising
Category:
Trade and Sales Management
Game description:
Participants take on the role of a Store Manager and make decisions about designing the store layout as well as selecting the product assortment and arranging it on the shelves in a way that maximizes sales performance.
As a Sales Representative, the player chooses the optimal placement of a selected product within the store to maximize its sales.
Goal:
The goal of the game is to present the decision-making process related to merchandising activities carried out by the Store Manager or Sales Representative, as well as to showcase the results achieved based on the decisions made.
Author:
Anetta Pukas
Status:
Implemented
Game number:
WGD13-Merchandising
Financial management in a wholesale warehouse
Category:
Operational and process management
Game description:
The player takes on the role of a manager overseeing a toy distribution company. The task involves making decisions about inventory purchases, payment terms, and customer discounts, which affect inventory levels, trade receivables, and operational liabilities — i.e., working capital requirements. The player must also consider the fixed costs of running the warehouse and managing financing sources.
Goal:
Achieving a specific level of parameter(s) controlled by the warehouse finance manager, e.g., profit from operations under set liquidity conditions or a determined level of cash flow with minimal margin.
Author:
Marek Pauka
Status:
Implemented
Game number:
WGD14-Hurtownia Lego Fin
Call center
Category:
HR
Game description:
The game simulates the recruitment process and management of a team of telemarketers. The player takes on the role of a recruiter whose goal is to effectively hire and retain competent employees.
During the gameplay, the participant analyzes candidate applications, selects the best submissions, conducts interviews, and makes decisions about hiring for a probationary period. After one month, they evaluate the effectiveness of the new employees, measure the satisfaction level of the client commissioning the services, and decide on further actions — whether to conduct another recruitment or organize training to improve the team’s competencies.
Goal:
Conducting recruitment and ensuring the effectiveness of this process, measured by reducing the turnover rate of employed workers and increasing the number of satisfied customers.
Author:
Agnieszka Żarczyńska-Dobiesz
Status:
Implemented
Game number:
WGD15-HR
International production network
Category:
Operational and process management
Game description:
The game simulates managing an international production network, where the participant takes on the role of a person responsible for efficient planning and fulfillment of customer orders.
The player operates in an environment consisting of production plants with different specializations, belonging to various companies and located worldwide. Their task is to find an optimal production chain that meets the technical, cost, time, and quantity requirements specified in each order.
At more advanced difficulty levels, the game may introduce random events such as breakdowns, delays, or changes in resource availability, requiring the player to dynamically reconfigure production processes.
Goal:
The game simulates managing an international production network, where the participant takes on the role of a person responsible for efficient planning and fulfillment of customer orders.
The player operates in an environment consisting of production plants with different specializations, belonging to various companies and located worldwide. Their task is to find an optimal production chain that meets the technical, cost, time, and quantity requirements specified in each order.
At more advanced difficulty levels, the game may introduce random events such as breakdowns, delays, or changes in resource availability, requiring the player to dynamically reconfigure production processes.
The player must make strategic decisions regarding inventory management, process synchronization, and logistics operations optimization to maximize order fulfillment efficiency and achieve the best possible operational results.
Author:
Anna H. Jankowiak
Status:
Implemented
Game number:
WGD16-Sieci
Financial analysis of an enterprise
Category:
Financial Management
Game description:
The game simulates the management of store finances and operations. The player makes decisions regarding equipment, staffing, and investments, adjusting resources to current needs. During gameplay, the player can upgrade the store, purchase equipment, and manage the budget, including taking out loans.
Goal:
The game simulates enterprise financial management, and the participant’s goal is to maintain key financial indicators at levels specified by the facilitator, such as liquidity, indebtedness, and sales profitability.
The player plans the budget, ensures funds for operational, financial, and tax expenses, and makes decisions affecting the company’s financial stability. Additionally, the game allows for the analysis of a simplified balance sheet and profit and loss statement, helping to understand the timing of accounting document creation.
Author:
Piotr Luty
Status:
Implemented
Game number:
WGD18-Analiza Spr Fin
Inclusive education
Category:
Inclusive education
Game description:
The game uses VR technology to allow participants to experience different types of disabilities. At the start of the gameplay, players receive tasks to complete under conditions limited by a specific disability, such as visual impairment, mobility difficulties (e.g., wheelchair use), or hearing loss.
Goal:
The goal of the game is to increase awareness and empathy through practical experience of the challenges faced daily by people with disabilities. Participants learn to identify barriers and adapt solutions in a way that supports the idea of universal design and accessibility.
Intermediate objectives: Building and developing social awareness, enhancing the attractiveness of educational programs, and supplementing theoretical knowledge in universal design, social support system analysis, and policies supporting persons with disabilities.
Author:
Ewa Szostak
Status:
Implemented
Game number:
WGD21-Inclu Edu
Freight shipping optimization
Category:
Operational and Process Management. Logistics
Game description:
The game simulates transportation management in a logistics company, and the participant takes on the role of a manager responsible for planning truck routes.
The objective of the game is to develop optimal routes following the Hamiltonian Cycle – each truck must visit all customers only once and return to the base. The player selects the number of cities and available vehicles, then plans routes to minimize the total distance traveled.
Goal:
The main goal is to optimize the routes in such a way as to find the shortest total length of all routes, which is reflected in the financial result achieved in the game.
Author:
Grzegorz Jokiel
Status:
Implemented
Game number:
WGD22-OptiTrans
Financial and accounting management in an enterprise
Category:
Operational and process management
Game description:
The game simulates financial management and accounting in a company, with the participant taking on the role of an employee in the finance and accounting department.
The player makes key decisions regarding resources, sources of financing, and accounting policies. Their task is to carry out processes related to production, service delivery, or trade, while simultaneously performing the appropriate economic transactions. All activities must be properly documented and reflected in the financial statements.
The game provides practical support for learning Basic Accounting/Accounting, helping participants better understand the mechanisms of recording and financial reporting.
Goal:
The participant aims to achieve production, service, or trade goals by making financial decisions in accordance with accounting principles. The game illustrates the impact of these decisions on financial statements and the relationships between resources, sources of financing, and the timing of costs and revenues.
The gameplay helps to understand the practical application of accounting principles and their importance for managing a company’s finances.
Author:
Piotr Luty
Status:
Design phase
Game number:
WGD23-Podst Rach
Strategic human resource management
Category:
HR
Game description:
The game simulates human resource management (HRM) in an international environment, focusing on key aspects of strategic HR.
Goal:
The goal of the game is to develop decision-making skills in personnel management within a global context, taking into account cultural differences, legal regulations, and organizational strategies.
Author:
Łukasz Haromszeki
Status:
Design phase
Game number:
WGD24-Strategic HRM
Quality management
Category:
Quality management
Game description:
The player takes on the role of a quality manager in a manufacturing company. The quality manager’s task is to make decisions based on process results, such as quality indicators, control charts, and histograms.
The scope of decisions made by the quality manager includes:
1. Controlling the production process (starting and stopping the process, quality control, process management, handling nonconforming products)
2. Releasing or holding batches of products
3. Improving the production process.
Goal:
The game simulates quality management in production, with the participant’s goal being to optimize quality indicators while minimizing quality costs and reducing lead times. The gameplay develops skills in data analysis, operational decision-making, and strategic quality management within a company.
Author:
Tomasz Brzozowski
Status:
Bug testing
Game number:
WGD26-QC
Inclusive design
Category:
Inclusive Design
Game description:
The objective of the game is achieved through the process of designing, testing, and modifying the space. At the beginning, players design the space by selecting components and setting parameters such as street width, the placement of various elements, or the duration of traffic lights. Next, a simulation is conducted in which different groups of people, including individuals with disabilities, attempt to navigate the designed space. Players observe the outcomes and, based on the collected data, make adjustments to the design.
The VR component allows players to experience the space from the perspective of individuals with disabilities, enabling better understanding and evaluation of the design. This process is repeated until satisfactory results are achieved.
Goal:
The goal of the simulation component is to design an urban space and test it with people of varying conditions (e.g., different walking speeds).
The goal of the VR component is to experience the space from the perspective of individuals with selected types of disabilities. Based on these experiences, students will be able to design the space in accordance with the principles of universal design and inclusive policy.
Author:
Agata Pluta
Status:
Design phase
Game number:
WGD27-Inclusive Design
Analysis and optimization of production processes
Category:
Operational and process management
Game description:
The game simulates the analysis and optimization of production processes related to juice manufacturing.
The participant plans measurements and evaluates phenomena occurring in the process, identifying problem areas using statistical tools. The goal of the game is to minimize losses, inputs, and waste in line with the Lean Management approach, improve quality through Six Sigma, and optimize production volume to maximize profit.
Goal:
The model focuses on the analysis and interpretation of process data, helping to understand key mechanisms for evaluating and improving production processes.
Author:
Ewa Walaszczyk
Status:
Design phase
Game number:
WGD29-Research3D
Bakery business management
Category:
Production management
Game description:
The game reflects the actual production line of three types of trailers manufactured by Wielton. It teaches how to balance working time and employee workload at workstations. It shows what takt time is and how important its balancing is for the efficiency of production scheduling.
Goal:
The game simulates trailer production management, and the participant’s goal is to maximize profit by producing as many units as possible within one week.
The player makes decisions related to production organization, resource management, and process optimization to increase efficiency. Effective use of available resources and minimizing losses and downtime are key.
The gameplay develops skills in operational planning, process optimization, and decision-making that impact production profitability.
Author:
Maja Kiba-Janiak
Status:
Design phase
Game number:
WGD31-Prod Naczepy
SME management
Category:
Production management
Game description:
The player takes on the role of a manager of a bakery. At the start of each game, the manager sets parameter values (see independent variables) related to the quantity of raw materials, machine settings, and process parameters. The player manages the process and must respond when the product does not meet quality standards.
Goal:
The game simulates bread production process management, and the participant’s goal is to achieve specified quality and technological product parameters as well as satisfactory financial results.
Author:
Agnieszka Piekara
Status:
Design phase
Game number:
WGD34-Prod Piek
SME management
Category:
Strategy and business management
Game description:
The game simulates running a small business, where the participant takes on the role of the company owner and makes key business decisions.
The gameplay takes place in monthly rounds, where the player manages financial resources by choosing the industry, location, and tax regime. They decide on hiring employees, purchasing equipment, managing inventory, and making investments, while also monitoring fixed and variable costs, paying taxes, and social security contributions.
Once every quarter, the player analyzes economic forecasts, adjusts the strategy to market changes, and decides on the company’s further development. Success in the game depends on skillful financial management, cost optimization, and adapting to market conditions.
Goal:
A simulation of the consequences of decisions made by entrepreneurs—owners of SMEs—in an uncertain economic environment and diverse geographic or political contexts. It includes an analysis of the financial impacts of tax-related decisions.
Author:
Urszula Markowska-Przybyła
Status:
Design phase
Game number:
WGD35-Enter P
Have questions? Contact us!
dr hab. Krzysztof Nowosielski, prof. UEW
e-mail: [email protected]
dr inż. Jarosław Maćków
e-mail: [email protected]



